{"id":391,"date":"2016-05-12T17:29:00","date_gmt":"2016-05-12T17:29:00","guid":{"rendered":"http:\/\/box5722.temp.domains\/~audioor1\/things-to-consider-when-collaborating-online\/"},"modified":"2016-05-12T17:29:00","modified_gmt":"2016-05-12T17:29:00","slug":"things-to-consider-when-collaborating","status":"publish","type":"post","link":"https:\/\/audioordeal.co.uk\/things-to-consider-when-collaborating\/","title":{"rendered":"Things to Consider When Collaborating Online"},"content":{"rendered":"
Surely one of the coolest things in production is collaborating. Ideally you’d both\/all be in the same studio together at once but in real life, that tends not to be the case. Luckily, the internet can allow for alternatives. This is not without issues however, there are many things which make online collaborations logistically difficult and so I have collated some considerations you must make first, before you hit a dead end.<\/p>\n
<\/a><\/p>\n If you are using a DAW with customisable screensets and workflow, such as REAPER, it is probably best to talk each other through your process of working and screen layouts. Most of the time it won’t be necessary but if you do something unfamiliar to them, they may not see the brilliance of what you did and delete it.<\/p><\/div>\n <\/div>\n <\/div>\n <\/p>\n1. AGREE ON THE PROCESS FIRST<\/h2>\n
2. DAW <\/h2>\n
3. MAKE SURE YOU HAVE THE SAME PLUGINS<\/h2>\n
4. FIGURE OUT A SYSTEM OF LABELLING<\/h2>\n
5. RENDER SAMPLES INTO THE PROJECT<\/h2>\n