{"id":345,"date":"2016-06-22T12:07:00","date_gmt":"2016-06-22T12:07:00","guid":{"rendered":"http:\/\/box5722.temp.domains\/~audioor1\/a-few-things-to-remember-when-rendering-tracks-2\/"},"modified":"2016-06-22T12:07:00","modified_gmt":"2016-06-22T12:07:00","slug":"a-few-things-to-remember-when-rendering","status":"publish","type":"post","link":"https:\/\/audioordeal.co.uk\/a-few-things-to-remember-when-rendering\/","title":{"rendered":"A Few Things to Remember When Rendering Tracks"},"content":{"rendered":"
Rendering your sounds as you go is incredibly important. Not only does it free up your CPU when playing back multiple tracks, but it also allows you to visually scan the track waveforms for any issues and reduce the final mixdown rendering time. The thing is, when you render each individual track there are a number of things to look out for to maximise the quality of your track.<\/p>\n